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Projects Enabled by Maker's Asylum
From Made In India open source Oxygen Concentrator to Open Source Plastic Recycling Auto, explore our projects that can inspire you to change the world.

A guitar accessory that includes single-hand amputees in the user-base of guitar players and shoppers.

#sdginfocus
SDG 10: For Reduced Inequalities

#sdginfocus
SDG 10: For Reduced Inequalities

“Baksa” is an interactive art installation made for “The Lost Party”, a music and art festival of India.

#sdginfocus
SDG12; Responsible consumption and production

#sdginfocus
SDG12; Responsible consumption and production

Bindi aims at creating recreational space for female teenagers in communities and slums where they can meet together when they are not at school.

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SDG 5 : Gender Equality

#sdginfocus
SDG 5 : Gender Equality

‘BirdSense’ is designed to scare the birds in cities by eliminating the use of nets, which is a hassle to install and also often injures birds when they get stuck in them.

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SDG : 11 Sustainable Cities and Communities

#sdginfocus
SDG : 11 Sustainable Cities and Communities

As lack of exercise is the root of most diseases, making people move at an early age would be beneficial to make the masses healthier in the long term

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SDG 3 : Good Health and Well Being

#sdginfocus
SDG 3 : Good Health and Well Being

Braille Rap CNC is about hacking/ modifying a CNC Router to print braille on various materials using the Braille Rap platform.

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Reduced Inequality

#sdginfocus
Reduced Inequality

Bullseye is a workshop designed to help Primary School kids know more about bullying and how to get out of it through various games and activities.

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SDG 4: Quality Education

#sdginfocus
SDG 4: Quality Education

An Origami Robot

#sdginfocus
SDG 12 : Responsible Consumption and Production

#sdginfocus
SDG 12 : Responsible Consumption and Production

“ChargIon” prolongs the mobile device’s battery life and saves electricity due to Energy leaks when the device overcharges.

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SDG 12 : Responsible Consumption and Production

#sdginfocus
SDG 12 : Responsible Consumption and Production

Disco VR is a specially developed wearable that helps you dive in to our rich heritage and get an experience of the lifetime.

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SDG 11 : Sustainable Cities

#sdginfocus
SDG 11 : Sustainable Cities

A DIY socket for a Prosthetic hand with sensor and batteries which can be adapted to various tasks required in daily life.

#sdginfocus
SDG 10 : Reduced Inequalities

#sdginfocus
SDG 10 : Reduced Inequalities

Playin drums can be fun. But, for those who are visually impaired, especially children who want to have fun playing it, the learning curve will be steeper.

#sdginfocus
SDG 10 : Reduced Inequalities

#sdginfocus
SDG 10 : Reduced Inequalities

“Efficient Communication for Hospitalized outpatient” is devised for the patients who are unable to describe their problems effectively.

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SDG 3: Good Health and Well-Being

#sdginfocus
SDG 3: Good Health and Well-Being

This device can be used to increase the blink rate in order to mitigate Computer Vision Syndrome in a specific student using a mobile phone during digital learning.

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SDG 3: Good Health and Well Beings

#sdginfocus
SDG 3: Good Health and Well Beings

The Device “Eyedentify” is devised especially for the visually impaired to recognize people with the help of a cap fitted with camera and image processing unit.

#sdginfocus
SDG 10 : Reduced Inequalities

#sdginfocus
SDG 10 : Reduced Inequalities

“First Step” is an educational toy which
can be used to teach English alphabets to the kids in a fun and interactive way.

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SDG 4: Quality Education

#sdginfocus
SDG 4: Quality Education

Converting a wheelchair that is capable of sliding right into a paraglider to challenge the boundaries that controls the will of Differently abled.

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SDG 10 : Reduce Inequality

#sdginfocus
SDG 10 : Reduce Inequality

“FUN धन” is a fun board game invented to teach middle class families about finance and how to take finance related decisions.

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SDG 1: No Poverty

#sdginfocus
SDG 1: No Poverty

Gandhi Drink A Chai Tea is a fun way to learn English with the help of a Memory Card that can be used in urban communities to teach students.

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SDG 4: Quality Education

#sdginfocus
SDG 4: Quality Education

Ever wondered what if an amputee with a prosthetic hand picks up a hot cup of coffee and drinks it? This feedback system let them know the temp. of the surface.

#sdginfocus
SDG 10 : Reduced Inequalities

#sdginfocus
SDG 10 : Reduced Inequalities

The goal is to make education more engaging for underprivileged kids that do not have access to modern technologies or other.

#sdginfocus
SDG 4 : Quality Education

#sdginfocus
SDG 4 : Quality Education

This PAPR is designed to provide constant filtered airflow to healthcare workers in high risk environment during the pandemic.

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SDG 3 : Good Health and Well Being

#sdginfocus
SDG 3 : Good Health and Well Being

A hand designed for students with Speech Difficulties to express themselves using Sign Language in their class / school.

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SDG 4: QUALITY EDUCATION

#sdginfocus
SDG 4: QUALITY EDUCATION

The goal of the Maker Auto is to bring the tools, materials, mentorship, and creative energy of the maker culture to the streets of Mumbai.

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SDG11: Sustainable Cities and Communities

#sdginfocus
SDG11: Sustainable Cities and Communities

MiDoRe is an assistive wearable for visually impaired people, to help them learn, read and play the sheet music in real time.

#sdginfocus
SDG 10: Reduced Inequalities

#sdginfocus
SDG 10: Reduced Inequalities

With MINDSCAPE, you understand your mind, and don’t need to escape from your feelings anymore.

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SDG 3 : Good Health and Well Being

#sdginfocus
SDG 3 : Good Health and Well Being

An Educational Interactive Device, that every child can use to provide a way to self learning. Through this device, the children can improve in spelling… And also, they are able to relearn grammar rules while having fun.

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SDG 4 : Quality Education

#sdginfocus
SDG 4 : Quality Education

A box that you can plug on your electrical meter or any energy consuming device to have detailed and daily data on your energy consumption.

#sdginfocus
AFFORDABLE ENERGY

#sdginfocus
AFFORDABLE ENERGY

O-trotti is a project that Converts standard wheelchairs to electric ones at a fraction of the cost associated with buying brand name products.

#sdginfocus
SDG 10 : Reduced Inequality

#sdginfocus
SDG 10 : Reduced Inequality

The name “PathShaala” blends the essence of the word path (मार्ग) and the classroom(कक्षा) to deliver the message ‘Bridging the gaps’ very clearly, but in a natural, flowing style.

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SDG 4 : Quality education

#sdginfocus
SDG 4 : Quality education

With plastic safari we are not just indulging in word play but using skills and methods to lend a new lease of life to the greatest invention of all time in packaging – Plastic.

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SDG 12 : Responsible Consumption and Production

#sdginfocus
SDG 12 : Responsible Consumption and Production

Face masks get uncomfortable with prolonged usage. The Rebreather mask targets this discomfort and ensures safety against viruses and other contaminants

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SDG3: Good Health and Well-Being

#sdginfocus
SDG3: Good Health and Well-Being

DIY Retro Arcade which brings back the arcade experience and also the memories of old good days.

#sdginfocus
SDG12; Responsible consumption and production

#sdginfocus
SDG12; Responsible consumption and production

“Saathi” is an Artificial intelligence based listening ear to children and detects the mood variations of them on day to day basis

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SDG 3 : Good Health and Well Being

#sdginfocus
SDG 3 : Good Health and Well Being

“SatNOG” is an open source collaborative project that tracks the satellites within its bandwidth, communicates and gathers information from them.

#sdginfocus
SDG11; Sustainable Cities and Communities

#sdginfocus
SDG11; Sustainable Cities and Communities

“UnfoldEd” Stands for Unfolding Education, which means broadening the boundaries of learning. And, empowering kids with the knowledge of SDG.

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SDG 4 : Quality Education

#sdginfocus
SDG 4 : Quality Education

A device which changes its color according to the power consumption in a household. This is to aware the user about his/her power usage patterns.

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SDG 7 : Affordable and clean energy

#sdginfocus
SDG 7 : Affordable and clean energy

The device “WATCH DOOR” is devised for small offices with low budgets on security. This is an inexpensive and a good alternative for conventional CCTV’s.

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SDG 11 : Sustainable Cities and Communities

#sdginfocus
SDG 11 : Sustainable Cities and Communities

“World Map” is an interactive IoT art installation with lots of RGB LEDs, which can be used to display any kind of data in form of LED patterns.

#sdginfocus
SDG 11; Sustainable Cities

#sdginfocus
SDG 11; Sustainable Cities

A wearable insole for diabetic patients suffering from T2D consists of several pressure sensors to give dynamic feedback of the patients’ plantar pressure.

#sdginfocus
SDG 3 : Good Health and Well Being
