Bob is a 20 year-old student attending the University of Paris. Coming from a middle class family, he often consumes fast food, which is relatively cheaper, and easily available. Burdened with college work, Bob has very little time to spare on physical activity. He prefers playing video games to sports. He wants to include exercise in his daily routine but needs a cheap and enjoyable solution.
In order to solve our problem statement, we decided to gamify fitness. Most people, and our target audience specifically, enjoy playing games. Therefore, we decided to make an app that requires people to move around in order to progress in the game.
Bob is a 20 year-old student attending the University of Paris. Coming from a middle class family, he often consumes fast food, which is relatively cheaper, and easily available. Burdened with college work, Bob has very little time to spare on physical activity. He prefers playing video games to sports. He wants to include exercise in his daily routine but needs a cheap and enjoyable solution.
In order to solve our problem statement, we decided to gamify fitness. Most people, and our target audience specifically, enjoy playing games. Therefore, we decided to make an app that requires people to move around in order to progress in the game.
We then presented these ideas to the other workshop members and also to some of Vaibhav’s friends who were differently-abled. This gave us some insight into our own thought process and how it could be made better.
Read the complete detailed documentation for this project