#make #break #create

STEAM School Goa

A project based experiential learning program to unleash the potential of individuals to solve some of the most pressing glocal challenges.

Solving the climate crisis is within our grasp, but we need people like you to stand up and act.

Al Gore

The program is focused on bringing together various stakeholders which include entrepreneurs, students, universities and corporate organizations, to work on solving problems that align to the United Nations Sustainability Development Goals. The first and second leg of the program has focused on driving Indo-French participation but this year we will be bringing participants from across the world who look at problems differently.

SDGs In Focus

Partners & Supporters


What is STEAM School?

The world is facing a unique convergence of environmental, economic and social crises and there is an urgency to address this! In 2015, world leaders agreed to 17 goals for a better world by 2030. These goals have the power to end poverty, fight inequality and stop climate change. But there is still a deficit of $2.5 Trillion every year to realise the SDGs by 2030!
STEAM School was designed in 2015 with a mission to foster community led ownership for sustainable development by creating tangible solutions! A 10 days long experiential program that brings together an interdisciplinary & age agnostic group together to work on problems aligned to the UN – Sustainable Development Goals.


10 days of experiential learning in GOA!!

Hands on learning experience in an open community makerspace, setup in an 100 year old Portugal house in Moira Goa. You can find all the essential tools like power tools, a 3D printer, and a laser cutting machine.

Program Framework

sustainable development goals framework

Participants profile

Executive Steering Committee and Mentors

Eric Falt

Navi Radjou

François Taddei

Sandrine Maximilien

Impact So Far


SDG's Tracked






Partners & Organizations


Countries Involved


Program Editions

Previous Editions

SDG School, 2019 (Paris)

STEAM School, 2018 (Mumbai)

STEAM Fabrikarium, 2018 (Mumbai)

STEAM School, 2017 (Mumbai)

STEAM School, 2016 (Mumbai)


D.I.V.E. 2019 (Mumbai)

Few projects built during the program

MiDoRe is an assistive wearable for visually impaired people, to help them learn, read and play the sheet music in real time.
sdg 10


SDG 10: Reduced Inequalities

sdg 10


SDG 10: Reduced Inequalities

Playin drums can be fun. But, for those who are visually impaired, especially children who want to have fun playing it, the learning curve will be steeper.
Reduced Inequalities SDG 10


SDG 10 : Reduced Inequalities

Reduced Inequalities SDG 10


SDG 10 : Reduced Inequalities

A guitar accessory that includes single-hand amputees in the user-base of guitar players and shoppers.
sdg 10


SDG 10: For Reduced Inequalities

sdg 10


SDG 10: For Reduced Inequalities



Other Details

It’s a selection based process to get into the STEAM School. Once you get selected, you will need to pay a mandatory program fee : INR 25,000 (inclusive of GST) to participate in the program.

Each batch is of 50 people which will be further divided into smaller teams.

December 15th, 2021 to December 24th,2021


10:00 AM IST – 06:00 Pm IST, Everyday.

December 4th 2021 at 23:59 IST.

  • STEP 1 : Fill the application form
  • STEP 2 : Wait for our Team to get back to you.