UnfoldEd
UnfoldEd

Problem Statement
Most people today are unaware that their everyday actions impact the planet earth. One of the factors is education which has been unsuccessful in teaching the right actions.
Solution
a. Hypothesis: Kids of age group 12-15 are more prone to change their behavior, if they are exposed new information. Games are one way of learning new things as they involve lot of fun and interactive skills. So, in order create enthusiasm and curiosity on SDG goals, we decided to design games around SDG curriculum.
b. Experiment: We have used the ADDIE framework to design the escape game for creating awareness on SDG 12: Responsible production and consumption with main focus on agriculture. Also was aware of not letting kids know that they are playing a game which is educational.
Things were made to sure to include for a good design : micro and macro loop.
Basically, escape game consists of 5 different puzzles with following learning objectives,
1st puzzle-learning objective: provides the information of data, that how much of cereals, carrot, apple, milk and cheese are produced in France. At the end, they will receive a clue card.
2nd puzzle-learning objective: equips them with information of which is highly produced in France and where does it grow in France. At the end, they will receive a clue card.
3 rd puzzle-learning objective: provides necessary components for a plant/crop to grow in the field (example: seeds, soil, etc). At the end, they will receive a clue card.
4th puzzle-learning objective: learning about mode of transportation used for produce (cereals, carrot, apple, milk) to reach market. At the end, they will receive a clue card.
5th puzzle- will be played by all 8 players where they need to match the clue cards given to them after respective puzzles, with similar card in the stack of cards provided to them. Where both cards will have morse code, when they decipher the code, it will give them letters. Once all letters are put together, they get a word, which will be used to open the last box, which will have the message.
Project Contributors
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Problem statement
Solution
a. Hypothesis: Kids of age group 12-15 are more prone to change their behavior, if they are exposed new information. Games are one way of learning new things as they involve lot of fun and interactive skills. So, in order create enthusiasm and curiosity on SDG goals, we decided to design games around SDG curriculum.
b. Experiment: We have used the ADDIE framework to design the escape game for creating awareness on SDG 12: Responsible production and consumption with main focus on agriculture. Also was aware of not letting kids know that they are playing a game which is educational.
Things were made to sure to include for a good design : micro and macro loop.
Basically, escape game consists of 5 different puzzles with following learning objectives,
1st puzzle-learning objective: provides the information of data, that how much of cereals, carrot, apple, milk and cheese are produced in France. At the end, they will receive a clue card.
2nd puzzle-learning objective: equips them with information of which is highly produced in France and where does it grow in France. At the end, they will receive a clue card.
3 rd puzzle-learning objective: provides necessary components for a plant/crop to grow in the field (example: seeds, soil, etc). At the end, they will receive a clue card.
4th puzzle-learning objective: learning about mode of transportation used for produce (cereals, carrot, apple, milk) to reach market. At the end, they will receive a clue card.
5th puzzle- will be played by all 8 players where they need to match the clue cards given to them after respective puzzles, with similar card in the stack of cards provided to them. Where both cards will have morse code, when they decipher the code, it will give them letters. Once all letters are put together, they get a word, which will be used to open the last box, which will have the message.